Long hours in the work
I have re-discovered that some instruments that have a low volume range with a high density on low-pitched do not go well with certain high-pitched musical progressions, they tend to be spread ammong the piece without being show as intended on paper, must be due the gameplay coorrelation, because composing music for a videogame implies merging it with the freedom of the player. I was not having this problem when composing for just visual art, now I remembered why I avoided those when composed the music of the astrolarix.
Also, it always bothers me when something "trivial" result ending taking you two hours or more of work, for example, I discovered that can't edit the meta data of the music tracks I am working on, so, you have to open the audio software to edit the metadata there, one by one.This type of stuff is supposed to be straight forward, but... anyways.. Thanks for reading hope you are having a good day.
And by the way, my struggles on twitter continues, is really ok to continue replying after someone gives you the thanks? Man, I do not know if I am hurting people virtual feelings by just giving just a like, hope I am exaggerating things, need to be more professional.. So, I need to be more silent and professional I think... I just need to resist, but I could be talking to cool artist, musicians and devs all day....
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