Just starting March 2022
The new IP
The work so far is going fine. I don't want to talk much about it until it is done, but this one has me a stressed due the amount of animations i have to work on, compared with my previous games.
With a short time limit for the game dev, aka, the end of the year, i am already thinking on practical ways to circumnavigate them, not sure how it will play out; hoping for the best.
Current sideway plans
I am thinking of spending more time on Saturdays for pixel art, but there are two big issues:
1. Health (Sleep hours, overworking, appetite, etc... all of them stack without mercy if I do too many things at the same time)
2. The monetary input of hours invested
There are also a lot of sidesteps to do it correctly and i know it would take me time, if the engagement factor would have been better things could be easier...
I kind want to make exclusive artwork for supporters, but no idea how to implement that correctly and how time consuming it will be (like pateron that requires lots of consistency and marketing)
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I have a lot of ideas and art that i want to show, from books to websites. It is super hard to materialize any of them; just making a good game is more than enough to keep all my focus, but if i don't make something to show, like pixel art people will probably forget about my existence.
Oh, yea, Thanks for reading, and have a wonderful Saturday!
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