Free dev talk - Blog update 22/11/22
So far the release schedule for Mihirha's Legacy is on point, currently i am polishing some details and making lots of testings to make sure everything goes right.
Since i am not longer worrying about Marketing or social media platforms, i feel so much better, is so liberating dedicating those lost hours to taking a break or to analyze even more my new game. I can even post my art here instead, look:
I am working all time i can on Mihirha's Legacy, had so much hype that i forgot to dedicate time to other stuff like the Steam Attum Sale, yea, i kinda missed that window to planiffy the discounts for my previous games and stuff. Hey but who knows, right? Maybe this would make the next discount more popular. Let's see what happens.
You know, i could technically release the game a day or two before december but that would not be very professional, besides i have extra time to work on it.
One thing very important is the scope of the game, in this case it is fulfilled as a story focused arcadish pixel-puzzle adventure, at least i did the best i could the past two years, despise all of the depression and stuff. Man, i just want to have a successful year, it has been a long time i had one of those... But yea, i am doing my best so i just can't see how it could have been done better; for example, if i had a time machine i probably will not change anything, my best ideas were there and so forth.
Anyways, thanks for reading. Not sure what is going to happen, but at this point i just want to make a good story filled with original music. I love making music a lot, but also writing, my english is not native tho, not sure how that will play out, but all love is there. Will keep trying as long as i can, there is nothing else i want to do with my life.
Making videogames is the ultra challenge! I just need to reach Mozart level and Ramanujan level and Tolkien level and so on, this is the best. Take care!
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