Happy Holidays and Dev Summary!

I'm going to take some vacations for the rest of the year, this is the work being done the past months:



Intergalactic Traveler: The Omega Sector

The game has been updated and looks pristine new! Check out the New Trailer!

It only took me around two months working 13-18 hours without rest days, that is in part why i'm taking a break. Remastering the Graphics of the game was very tough! To reach that scheduled roadmad i even had to work 23 hours in a single day! A part of me wants to keep working but that is not healthy , there is still a lot of fun ideas i have for the game but it is just too much, especially with the new IP on the roadmap.

Mihirha's Legacy

The game was updated to the version 1.8.8.0.00.


About the New IP


Well, things are kinda grim, no gona lie, the scope of the game is just too big and the workflow updates for my previous releases kinda interrupted the progression of the new game, but, it had to be done.

Seems like i need more time to make it, so the 2024 seems very unlikely to happen.

In Any case let me reveal something: I am using the Godot Engine for my new title. All of the Unity situation and the engine limitations i had developing the proptotype in rpgmaker motivated me to try another engine. The healty comunity and the good reputation of Godot inspired me too, it is an interesting journey.

And these last days of December have to be just fun an happy times, so, I wish you a good day and:

Happy Holidays!

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