A new game update and Dev post for 15 March 2024

Here is a new update for Intergalactic Traveler: The Omega Sector


This new update is focused on fixing small details, some odd glitch and polish to certain items in the way they behave.

For example, when taking the Tech-Gear token it was a flash with a 30 seconds or so inmovilizing the player and then when capturing the token there was just an animation of the icon overhead. Now, the player does not get trapped that fast. There is more feedback of the taking and when the item is captured, you get a constant flow of tech-gears obtained animation to indicate the amount you have collected without the need to stop the player.

More details on the steam page update: https://store.steampowered.com/news/app/752080/view/5967904736250180757


Talk about the workflow as dev

I am trying to reach a good amount of hours put into the game. but it is all over the place. Is difficult since there are stepsbacks due the nature of the engine and my alienation to it. Guess i have my habits after using rpg maker a long time that need to be adjusted for Godot.

I found time to make an update for Intergalactic traveler after all, and barely on time for the spring sale.  The time i spend is not technically counted inside the supposed 40 hours per week. Kind of having problems keeping a good frequency, my schedule is a mess to be honest. 

One of the things that are hard to calculate in, is the creative time i need to develop the world building of the new game. Have to discard a lot and remade lots of concepts, just for the idea behind the idea of the story for the game. It takes a lot of work and the thing is, no practical work is done. So, it gives me a "little bit" of despair.

It is already half of March and the game is not at the point i would have liked it to be, seems that adapting to a new engine is more time consuming that i expected. At times, learning documentation takes up to half of those developer hours for the new game. 

Man, this is tough. I am thinking on shorting the scope of the game even more, but i think it depends on what the game world asks of me. It is scary for me the fact that my rhythm of releasing a game each 2 years or so seems to be crumbling, nothing is the same after the pandemic.

I am currently not close to reaching a 40 hours week schedule, hope i can get in there eventually. Anyways, gona hope for the best and keep trying.

Thanks so much for reading, and have an excellent day!

Have nice adventures in the sidereal space! And Happy Spring too!

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