Major Update for ITOS!
Well, Intergalactic Traveler: The Omega Sector got a major update!
It focuses on the TBC system:

There are finally HP indicators for the battlers, also the text based combat that comes default with the engine has been removed and the speed has been optimized.
I even got to work on new Icon designs for the Items of the game and New Window Styles, the color balancing was more tough it should have been. Also, there are new cursors on the main screen.
You can now nickname the Spaceships! Is not that awesome? It is an event tho. If you miss the chance to give them a name, it wil be gone (At least for that particular battler you would be facing.) It is a cool update and was kind of hard to do, but it was worth it, it is so much fun!
You can find more details about it on the Steam Store Page:
https://store.steampowered.com/news/app/752080/view/4375893764784352416
Worked tons on this one! (11-14 hours, no rest days) I am tired, going to take some rest now.
Why?
Because i was working on the new IP and then starting to learn more about programming as a side effect and imagined out ways to improve ITOS, decided to make a pause working with godot. Originally, it was just a clean up for the code since it is a mess but the ideas just got flowing. I had to do it. The game feels way better now, i hope you like the new content!
Once i recover from this, need to go back to the new IP.
Thank you and lets hope for the best!
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